Mr. Mulgrew’s October Book Report Projects

Each student has been reading a novel over the past several weeks. The following is a list that incorporates creative choices for book report presentations. Although the projects range from formal writing to artistic based projects, the main purpose of these activities is to show the class how much of this novel you understand. Each student will complete one project from this list; it will count as two test grades. Each project must contain a four to five minute presentation to the class.

On the week starting October 21, we will be organizing and starting the construction of these projects in class; please bring any possible materials. Submitting the work early will be considered an optional due date for extra credit as long as the grade is higher than a "C".

There is a flexible due date.  This project is due on Friday, October 25th. or Monday, October 28th.  Your choice, but I hate weekend work.  Late projects will lose 25 points each school day late starting October 29th; please remember that part of completing a quality project, is submitting it on time.


  1. Create an A to Z book and present it to the class. Each letter should coincide with an important part of the book. Use one page for each letter, and provide an illustration and detailed caption to aid your presentation. In order to tell the plot of the story, you will be expected to use and apply the following terms to your project:  setting, protagonist, antagonist, internal conflict, external conflict, inciting incident, climax, conclusion/ resolution.  Bonus points will be awarded for unusual and unique ideas, so be creative! You must present at least 24 of the 26 letters in the alphabet.

  2. Create a brown bag book report project. Illustrate the bag and fill it with props that will help tell about your novel. These props can be symbolic of events in the story and will eventually help you tell the class about your story. **HINT; you should create an index card showing the correct order of the props in the story. A plot outline diagram, or story map, will help you organize this project.  In order to tell the plot of the story, you will be expected to use and apply the following terms to your project:  setting, protagonist, antagonist, internal conflict, external conflict, inciting incident, climax, conclusion/ resolution.  Bonus points will be awarded for unusual and unique ideas, so be creative!
  3. Dress in costume and retell the story as one of the main characters. The protagonist or antagonist is the most common choices. Be sure your presentation includes the setting, major characters, plot, inciting incident, climax, and conclusion, and explain your costume. Remember that you are acting; be dramatic!

  4. Create a eulogy for the major character in your novel. Be sure to include all of the major events of their life, positive and/or negative and any people who have impacted them. If you are choosing the antagonist, the speech may be hard to write unless the audience is similar to the deceased characters. For example, prison inmates. Be sure to include this information in the introductory paragraph.  Also be sure your presentation includes the setting, major characters, plot, inciting incident, climax, and conclusion.

  5. Create a formal written book report. There may be many different formats of doing this, but you must complete this according to my directions. See the handout for more details.  Click here for a Model of this project.

 

    6.  Complete a T-Shirt Book Report project.  Use a any kind of old shirt, sweatshirt or other applicable article of clothing; you can even turn it inside out or use an important color.  Feel free to use markers, paints, felt, or props to enhance the plot of the story.  In order to tell the plot of the story, you will be expected to use and apply the following terms to your project:  setting, protagonist, antagonist, internal conflict, external conflict, inciting incident, climax, conclusion/ resolution.  Bonus points will be awarded for unusual and unique ideas, so be creative!


"Take me home?"